The XNA Team announced the CTP of the XNA Game Studio 3.0 today:
Today, we are delivering the first Community Technical Preview (CTP) of XNA Game Studio 3.0, giving you the ability to build games for the entire family of Zune media devices. This feature gives you access to the majority of the XNA framework APIs while retaining a seamless sense of integration with the Zune media experience. In addition, this release now requires either Visual Studio 2008 Standard Edition and higher (C# language support must be installed), or Visual C# 2008 Express Edition.
I downloaded the CTP today thinking I could whip up a quick sample hello world game during my lunch break just for fun. After installing it on one of my virtual machines I realized there was no way for me to get the game (or even test the game since there doesn't appear to be an emulator) to my Zune since there isn't a way to "plug" my Zune into my virtual and according to the FAQ:
Q: Can I transmit the game to another Zune device wirelessly?
A: No, you must deploy the game to your Zune through your device connection on your PC, using XNA Game Studio 3.0 to deploy.
Ok, no problem I thought, I'll just install the VS 2008 C# Express Edition on my host. So after installing that and then installing the CTP it would crash every time I tried to add my Zune to the device center. Then I remembered reading this in the FAQ:
Q: Does the CTP work for 64-bit mode?
A: This CTP doesn't work in 64 bit yet. We plan to support it before RTM.
Hmmmm.. I guess programming Zune games isn't in my near future. If I have time tonight I'll give it a shot on my desktop PC which I haven't moved over to 64-bit yet (mainly because I'm still waiting for a 64-bit client for Home Server).